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Grapple Options
The Cyclops and other long range drones should have the option of using the grapple to push enemies away, while the Shade Z1 and other close range drones should have the option to grapple drones to stay close.
No stat for teammates resurrections
No stat for teammates resurrections in end screen. This should be tallied and presented to all users.
Assists should count as kills in the general skills
The Kill Death Ratio should be a Kill Death/Assist Ratio. If you shoot someone and they go down it should count for each user who got a bullet in.
Radar should show elevation of Blackboxes
Radar should show elevation of Blackboxes, though the icon for blackboxes should remain unique.
Cyclops statis is affecting itself - should not cause slowdown
Cyclops statis is affecting itself - should not cause slowdown
New Flight Drift
Letting go of accelerator the inertia continues and should slow down more. Feels like you're flying on ice
Physics Based Flight Deacccelleration
Letting go of accelerator the inertia continues and should slow down more. Feels like you're flying on ice.
save option for keybinds
if ya rebind ya keys ya need to have a option to save them so dont reset everytime ya start the game up,
Drone Commander
Would be awesome if you had a module that would allow you to play as an RTS from above the map. From Furrpocalypse: Drone - space station - lot of health - playstyle is like an RTS - it produces micro drones that do different things, clicking above the map and selecting those things to help allies - easy to kill with weapons and don't do too much damage but help the team.
Type 3b Turret Upgrading
Type 3b should be able to upgrade a turret prior to placing one, in the case of teammates. Should not be able to upgrade enemy turrets, which does work today. It even appears that the enemy turrets upgraded are stronger.
Request For a Vote on Next Map during Match End Sequence
It would be awesome to be able to vote as a team on the next map during the end match sequence.
Shade Z1 Invisibility
Shade Z1's life bar can be seen while it's invisible after damage is received.
Sky Reaper Shield Reduction
Sky Reaper should have 3 shields instead of 5 and a delay between casting them, maybe 1-2 seconds in between.
Prowler Bullet Effects should be toned down
Shooting with the Prowler has a red flash that should be much less pronounced.
Overtime damage errors
In TDM Overtime both players receive constant damage and it's very fast and unexplained. Seems like out of bounds damage was applied while in bounds to both characters once Overtime occurred.
Module numbers hard to read
Module numbers are not clear and could be more easily read if not using roman numerals. - Paul
Draw screen shows confusing info
First image here shows what was confusing, the draw screen after a TDM match shows the overall score and caused initial confusion with playtesting. The score was 2-2 and a draw was appropriate, and the 1-2 is shown in a new different format. This format should be consistent throughout.