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Grapple Options

The Cyclops and other long range drones should have the option of using the grapple to push enemies away, while the Shade Z1 and other close range drones should have the option to grapple drones to stay close.

Balance

No stat for teammates resurrections

No stat for teammates resurrections in end screen. This should be tallied and presented to all users.

1Balance

Assists should count as kills in the general skills

The Kill Death Ratio should be a Kill Death/Assist Ratio. If you shoot someone and they go down it should count for each user who got a bullet in.

Balance

Radar should show elevation of Blackboxes

Radar should show elevation of Blackboxes, though the icon for blackboxes should remain unique.

MovementBalance

Cyclops statis is affecting itself - should not cause slowdown

Cyclops statis is affecting itself - should not cause slowdown

Movement

Prowler missile has not sound effect for enemies

Prowler missile has not sound effect for enemies

BalanceAudio/SFX

New Flight Drift

Letting go of accelerator the inertia continues and should slow down more. Feels like you're flying on ice

Movement

Audio on wall impact

Hitting a wall the audio sounds like a saw though the props are protected.

Audio/SFX

Physics Based Flight Deacccelleration

Letting go of accelerator the inertia continues and should slow down more. Feels like you're flying on ice.

Movement

save option for keybinds

if ya rebind ya keys ya need to have a option to save them so dont reset everytime ya start the game up,

paulshijinks3 years ago

Drone Commander

Would be awesome if you had a module that would allow you to play as an RTS from above the map. From Furrpocalypse: Drone - space station - lot of health - playstyle is like an RTS - it produces micro drones that do different things, clicking above the map and selecting those things to help allies - easy to kill with weapons and don't do too much damage but help the team.

Upgradeversion in the Main menu

It would be helpfull to see the Upgradeversion in the Main menu.

SplitterTheWulf3 years ago
2

Type 3b Turret Upgrading

Type 3b should be able to upgrade a turret prior to placing one, in the case of teammates. Should not be able to upgrade enemy turrets, which does work today. It even appears that the enemy turrets upgraded are stronger.

Request For a Vote on Next Map during Match End Sequence

It would be awesome to be able to vote as a team on the next map during the end match sequence.

Completed

Shade Z1 Invisibility

Shade Z1's life bar can be seen while it's invisible after damage is received.

Balance

Sky Reaper Shield Reduction

Sky Reaper should have 3 shields instead of 5 and a delay between casting them, maybe 1-2 seconds in between.

Balance

Prowler Bullet Effects should be toned down

Shooting with the Prowler has a red flash that should be much less pronounced.

Visuals/VFX

Overtime damage errors

In TDM Overtime both players receive constant damage and it's very fast and unexplained. Seems like out of bounds damage was applied while in bounds to both characters once Overtime occurred.

Modes

Module numbers hard to read

Module numbers are not clear and could be more easily read if not using roman numerals. - Paul

Draw screen shows confusing info

First image here shows what was confusing, the draw screen after a TDM match shows the overall score and caused initial confusion with playtesting. The score was 2-2 and a draw was appropriate, and the 1-2 is shown in a new different format. This format should be consistent throughout.