In Review
74Under consideration
Center Drone and reduce zoom by default.
The drone should be centered and smaller in the screen by the zoomed default. Might be cool to have an option in the menu UI for this.
Upgradeversion in the Main menu
It would be helpfull to see the Upgradeversion in the Main menu.
Vertical Sensitivity
Y axis does not have the same feel as X axis and these should each have their own sensitivity adjustment option in settings.
Hackable turrets
hack turrets if you get close
Music Mute when Off Screen
Alt Tab should have an option in settings to stop music
Drone Commander
Would be awesome if you had a module that would allow you to play as an RTS from above the map. From Furrpocalypse: Drone - space station - lot of health - playstyle is like an RTS - it produces micro drones that do different things, clicking above the map and selecting those things to help allies - easy to kill with weapons and don't do too much damage but help the team.
Split board Spawn Points
On Split the board spawns everyone in at the same 2 points with no regard to team. Center Arena as well has this issue.
Type 3b Turret Upgrading
Type 3b should be able to upgrade a turret prior to placing one, in the case of teammates. Should not be able to upgrade enemy turrets, which does work today. It even appears that the enemy turrets upgraded are stronger.
Request For a Vote on Next Map during Match End Sequence
It would be awesome to be able to vote as a team on the next map during the end match sequence.
Mouse visibility and Control lost on victory screen
Mouse visibility and Control lost on victory screen - still able to use abilities though cooldown didn't go off. Sounds still working while on victory screen, unable to hit continue. If in escape menu while in victory screen you lose visibility to your mouse. If you hit resume from the escape menu.
In Progress
20Actively being built
Rebinding Issues - screen overlay and buttons not changing from defaults
Rebinding does not correct UI layout display of key chosen
Type 3B Turret placing before round starts
Type 3b can place turrets before the round starts.
Missing the continue button after match
Rollling and looking up or down
Rolling and looking up or down still causes a screen stagger
Shadows missing the drone body
Shadows are missing the drone body.
Looking up or down causes stagger
Looking up or down in new flight still causes a stagger to occur where you can't aim directly up or down.
Type 3B Cannot place Turrets
Having issues in placing turrets in the test environment
Boosting turn feels weird
Vertical turning (up/down/pitch) while boosting feels very free and open and the horizontal turning (left/right/yaw) while boosting should be the same.
Rolling Improvements
Camera should stay with the drone as it rolls.
Engine Sounds Disable with Grapple
Grapple upwards, turn off engine and continue to accelerate, and your own engine noise stops so you can more easily hear others. The engine noise should go on if you grapple something that causes your drone to ascend.
Completed
17Recently shipped
All players died in OT
Invisible black boxes
Invisible black boxes. Occurred multiple times.
EMP stopped damage
Being hit by the Cyclops EMP caused no damage to occur when hit registered on a sting wolf today.
Sting wolf - manual reload required from 1 bullet
At 1 bullet it occurred twice for Wolfman Mozzie that manually reloading was required to continue firing.
Play game has missing images for both Skirmish and Team Deathmatch.
Play game has missing images for both Skirmish and Team Deathmatch.
TDM changes: Timer, Rounds, Playable drones.
TDM right now consists of 5 matches that are quite short and once you're in you are stuck with the drone you picked for all 5 matches. I think there is a better way of doing it. The respawns are nice and in TDM this works great because no one wants to wait X amount of time for a new match, especially if you die early. So I would keep that in. Match length/amount: 5 matches on the same map are a bit too much. It tends to get a bit tedious. Very short matches break up the flow too much IMO. Not much time to strategize with your team and it doesn't feel that rewarding because you can get a few kills but it will end mid-fight a lot of the time and your left wanting a bit more each time. Being stuck with the same drone throughout doesn't help. Solution 1: Have 3 matches each lasting 7 minutes but not less than 5. Solution 2: Have one 10 minute match. That being said, for TDM, the best option might be to have the one 10-15 minute match. My reasoning is that unless it's a tournament event, What is the point of having multiple small matches on the same map in the same drone? a longer 10 minute game would feel more satisfying and it's enough to enjoy a map without getting too bored of it which can happen if you have to load into it 5 or even 3 times in a row. I would not make a single match more than 15 min as that would really be pushing it. More testing is required to see if 10 or 15 min would be best. This leads me to another point which is being stuck in one drone for the entire match. Drone Switching: This game has a lot of strategic potential in it, however, all that is thwarted if you're stuck with the one drone you blindly pick at the start of the game. Sure maybe you love playing that shotgun drone and getting behind and maneuvering well and it's just your fave playstyle. However, it's not fun to lose a match and die a lot because it just so happens that most of the enemy team perfectly counters your pick. No one wants to be the swordsman charging into 2 or 3 archers from across the field if you know what I mean. Sure if you manage to sneak up on one it's easy pickings but good luck getting there. lots of people would just rage quit. Solution 1: If the devs/community want multiple rounds in a TDM, you could at the very least have 10 seconds to swap to another drone between rounds. Solution 2 I prefer this solution whether there is one match or more: After death, have the chance to switch a drone or configuration as you wait for the cooldown. Perhaps add a "Swap" button and it will give you an additional 10 seconds or so after the respawn timer to make a selection The ability to switch drones mid-battle is not only a good way to keep someone from being bored or frustrated, but it is also a great tool when it comes to strategy to win. if your map is really small, a long-range weapon like a sniper may not be the best so before the match starts but when you know the map, you should be able to pick a drone. Regardless of what you may pick first, it may turn out that your current team composition is not doing too well, no matter how much skill you have. some stuff counters other stuff. Being able to switch drones to counter your enemy and/or switch to something that synergizes with the rest of your team will add so much more depth to TDM. Right now it's "pick a drone and hope the enemy doesn't end up hard countering you". It's a bit of a dice roll for some picks. Being stuck in one drone also means a meta will pop up of most people playing the same drone that's safe in any situation as they don't wanna risk being hard-countered
Beta Tester's Access to Drones
Testers should be able to get credits or have everything unlocked… for testing.
Center Arena - Smoke Walls and Raptor Unable to Fire
Center Arena - Smoke does not allow bullets through it and on the raptor within the smoke you cannot deal any damage at all. The Reaper is not able to heal within the smoke as well.
Shade Z1 Invisibility
Shade Z1's life bar can be seen while it's invisible after damage is received.
Prowler being hit by raptor beam
Prowler has a constant after effect on the screen after the raptor's hit it in our playtesting 6/23/23